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1. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Hang on... I just did some maths on your devblog example... After jumping those 17.5 light years in 4 jumps, your example person has 706.74 jump fatigue... Unless I'm doing my maths wrong, it's going to take almost FIVE DAYS for that penalty to g...
- by Erasmus Phoenix - at 2014.10.01 18:05:00
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Toriessian wrote: Thead Enco wrote: Does this **** include BLOPS? If I'm reading the changes right and I'm pretty sure I am, this completely destroys the black ops fleet doctrine. After the first BLOPS drop and the return trip you are ess...
- by Erasmus Phoenix - at 2014.10.01 17:35:00
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3. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Are you planning on having supercarriers and titans jump gates, or only normal capitals?
- by Erasmus Phoenix - at 2014.10.01 17:24:00
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4. Sticky:Reserved #4 - in Wormholes [original thread]
BeanBagKing wrote: If I jump through the static type W237 in my home wormhole, I appear at current range (between 0 and 5km). If a new sig appears in my WH, a K162, and I jump through it, then I appear at ~mass range~, so I have to either wa...
- by Erasmus Phoenix - at 2014.08.07 01:34:00
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5. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Polarization doesn't happen with gates, and aggression timers don't affect wormholes. Apples and oranges.
- by Erasmus Phoenix - at 2014.08.03 19:55:00
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6. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
We already have the same few people with alts doing the boosting/scanning/massing when we rageroll, because other people would have to swap out of a combat ship. This is just going to burn out the people who can multibox even faster.
- by Erasmus Phoenix - at 2014.08.03 18:46:00
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7. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
And every large entity WANTS the smaller groups to be committing and using caps. More fights are good. Caps dead on either side means more fun.
- by Erasmus Phoenix - at 2014.08.03 18:39:00
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8. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
If it's worth saying, say it on your main.
- by Erasmus Phoenix - at 2014.08.03 18:27:00
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9. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Bronya Boga wrote: I would ask that you reconsider this feature and throw it away and maybe work on Black holes or something. Good idea
- by Erasmus Phoenix - at 2014.08.03 18:22:00
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10. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
The isk is not removed from the economy. It's removed from the wallet of the player who lost the ship, should they choose to replace it. There IS a difference.
- by Erasmus Phoenix - at 2014.08.03 18:03:00
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11. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Brutus Crendraven wrote: PVP (method of destroying isk to generate a level of income for CCP) I feel the need to point out that PvP doesn't destroy isk, it destroys materials. The isk is in the hands of whoever sold the PvPers those ships....
- by Erasmus Phoenix - at 2014.08.03 17:56:00
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12. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
TrouserDeagle wrote: Moo Moocow wrote: I like the idea of CCP getting around to looking at Wormholes, Its been far too long. IMO you should be enhancing gameplay (or even income in lower class wh's if you have to.) hopefully they get ar...
- by Erasmus Phoenix - at 2014.08.03 17:24:00
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13. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
don't even joke about removing poses, they'll probably do it.
- by Erasmus Phoenix - at 2014.08.03 17:15:00
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14. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Not everyone has alts or is happy to multibox. Saying "Just give CCP more money because they broke the game" isn't a helpful perspective. HerrBert wrote: Meanwhile on reddit? What are you thinking with this change? 38 Points (74 % liked thi...
- by Erasmus Phoenix - at 2014.08.03 16:58:00
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15. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
People roll with a gang larger than that, except they're in the correct ships for the fight they're looking for instead of all being in rolling battleships. Having to wait for half your fleet to go back to their poses and change ships is going to ...
- by Erasmus Phoenix - at 2014.08.03 16:48:00
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16. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
I'll hold further judgement until I see the actual plans, and the full list of other proposed changes. I hope we'll be listened to at that point if we disagree with some or all of them.
- by Erasmus Phoenix - at 2014.08.03 16:35:00
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17. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Sniper fleets work for defense, extremely well... So well that they usually just make the attackers go "screw this" and jump back, because they know they can't counter a bunch of ishtars at 80KM.
- by Erasmus Phoenix - at 2014.08.03 16:27:00
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18. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
This is a bad, bad idea. It's going to lead to people just sitting and orbiting their towers instead of taking the risk to roll a hole and go do something, be that trying to find a fight or doing some PvE. People are going to extract from fights i...
- by Erasmus Phoenix - at 2014.08.03 16:17:00
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19. Sticky:[CRIUS] Little things from Team Super Friends - in Test Server Feedback [original thread]
James Amril-Kesh wrote: Except for the idea to give rigs bigger penalties and changing the skills. Keep the skill bonuses and rig penalties the same as they are now. You didn't refund SP for Combat Drone Operation. You don't need to do it here....
- by Erasmus Phoenix - at 2014.06.12 17:00:00
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20. Sticky:[CRIUS] Little things from Team Super Friends - in Test Server Feedback [original thread]
Actually, that is a really good point. It goes beyond a "Little thing" when you're talking about rebalancing modules and skills.
- by Erasmus Phoenix - at 2014.06.11 16:22:00
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